San Francisco, CA – March 2nd, 2012 – San Francisco based Pontaba, the organization behind the Starlogic HTML5 2D and 2.5D Game Engine, today announced its participation with partner Joyent Cloud at the Game Developers Conference taking place next week in San Francisco. CEO, Amaete Umanah and CTO, Ady Ngom to Showcase the Starlogic HTML5 2D and 2.5D Game Engine for Game Developers via the Cloud at the event.
At the prestigious 2012 Game Developers Conference, March 7 – 9 at the Moscone Convention Center, Pontaba will join partner Joyent Cloud (www.joyentcloud.com) in its booth (405). There, conference visitors will be invited to learn how leading game companies and indie game developers can leverage Pontaba’s Starlogic HTML5 2D and 2.5D Game Engine via the Joyent Cloud for high-performance gaming development.
Starlogic is the only web-based (HTML5) engine to come with real-time multiplayer, single code base on client and server, persistent world storage, highly optimized canvas and networking out-of-the-box. Starlogic requires no plugins to run which means players can run their game without Adobe Flash or Microsoft Silverlight, straight from their web browser or mobile device.
Starlogic includes an advanced realtime networking system that abstracts away the complex details of multiplayer / networked game programming while allowing you to maintain low-level control when it is desirable to do so.
Pontaba presentation is scheduled for Wednesday, March 7th, 1pm – 4pm. The speaker of this presentation will be the CTO, Ady Ngom.
Pontaba will showcase two games, Star Village and Black Jack running cross-platform on multiple devices.
CEO, Amaete Umanah and CTO, Ady Ngom will also available for meetings at GDC to discuss viable business opportunities. Interviews with media professionals will also welcomed.
Pontaba is building Starlogic, the next generation 2D and 2.5D HTML5 cloud-based Games engine that will cut development time in half or more, deployed once, across multiple mobile platforms and the open web.
The Starlogic Game Engine is a modern web-based game engine that allows you to rapidly develop multi-platform / multi-device games utilizing the open web stack.
Starlogic supports both 2D and isometric games and utilizes a high-speed canvas-based renderer. Our programmers and user interface experts leverage the latest development trends and the freshest techniques.
Evans Data’s latest Global Development Survey found that 43 percent of North American developers currently rely on HTML5. Use is even higher in the Asian Pacific regions, where 58 percent of developers have moved to the language. Programmers in Europe, the Middle East and Africa (EMEA) have been slower to migrate to HTML5.
Even more astonishing, Evans Data researchers found that a whopping 75 percent of the 1,200 global respondents plan to move to HTML5 if they haven’t already.
“There isn’t any question about the adoption of HTML5, it’s already the de facto standard,” Janel Garvin, CEO of Evans Data, noted in a statement. “There is especial strength in HTML5 for mobile and cross-platform mobile apps, which is the direction the industry is moving for client devices, and that has made it extremely attractive to developers everywhere in the world. We see the most strength in Asia, a region that is generally quick to adopt new technologies.”
One of the reasons for strong HTML5 adoption numbers is its short development cycle, which programmers across all regions prefer to Flash and Silverlight by a 20 percent clip.
HTML5 even made it into the keynote address at the Consumer Electronics Show in Las Vegas this week, when Microsoft CEO Steve Ballmer announced that users who make the leap to Internet Explorer 9 now have free access to the highly-popular iOS game Cut the Rope.
Microsoft partnered with the game’s developer, ZeptoLab, to create a free HTML5-based version of the highly addictive game, which has been downloaded more than 60 million times as an iOS app. The move is meant to give users a bit more incentive to ditch older IE versions.
While HTML5 may offer many advantages, it is not yet ready to take on native apps which are growing rapidly in their respective App Stores. However, market watchers say give web-based HTML5 some time before it can give native apps a run for its money.
According to a recent study by Business Insider, HTML5 will replace majority of native apps over the next three to five years. Currently, in the post-PC era, platform (Android, iOS, webOS and others) based native apps are flourishing. And will continue to serve consumers for a very long time.
Because HTML5 will enable online software and content to be much more interactive and richer, it will proliferate across lot of applications, thereby diminishing the power of native app gatekeepers like Apple, reports Business Insider. As a result, the BI study indicates that it will change the distribution scenario from app stores to web, as well as the business model.
Because in the future, HTML5 will enable developers to build rich web-based apps that run on any device via a standard web browser, it will start capturing more market. But that will take a few more years as the technology is still evolving, say analysts. Hence, according to the BI study, the process of HTML5 based apps replacing native apps will take longer than HTML5 backers think.
The study also shows that low cost of development will be another factor driving HTML5 apps in the future. Because HTML5 apps can run cross-platform, you have to build it only once, say the experts. Native apps must be built from scratch for every platform.
For this report, BI researchers interviewed key apps developers in the industry. These include Stéphane de Luca, CTO of LeKiosque.fr, the top-grossing app on the iTunes App Store in France, Romain Goyet, co-founder and CTO of Applidium, an app development company, and Thomas Sarlandie, co-founder and VP Software of Backelite, a mobile software company. Steven Pinches, head of Emerging Technologies at the Financial Times was also interviewed.
Besides HTML5 versus native apps debate, the BI study focuses on the pluses and minuses of HTML5 versus native apps, as well as what the HTML5 future looks like. It also provides a basic tutorial on HTM5, and what are some of the challenges it faces to capture this market.
The report also presents the views of media publisher Financial Times, who was one of the early adopter of HTML5 for iPad apps.